Built To Make Forza Building Less Of A Black Box
ForzaLabs turns vehicle upgrades, track demands, tuning choices, and telemetry into data players can actually use.
Why We Created ForzaLabs
I grew up playing Forza Motorsport, starting with Forza Motorsport 2, and I was there for the original Forza Horizon when it launched. As I got better at the game and went deeper into the vehicle upgrade and tuning systems, one thing became obvious: figuring out truly viable builds can feel like a full-time job.
Forza gives players an incredible amount of freedom. Hundreds of cars, endless upgrade paths, conversions, handling tiers, drivetrain swaps, tire compounds, PI limits, track types, surface differences, and tuning variables all interact with each other. That depth is what makes the game great, but it also makes it incredibly difficult to know what actually works.
For a long time, the best option was to grab tunes from the creator hub or rely on a handful of individual tuners you trusted. That can work, but it leaves a lot to be desired. You often do not know why a tune works, whether it is actually optimal, how it compares to other possible upgrade combinations, or whether it is only good for one specific track or situation. It turns vehicle building into a black box.
With my background in automation, and after years of building data-driven tools through brands like NBA2KLab and CFBLabs, we finally had the software, infrastructure, and resources to take on what became ForzaLabs. It is one of the most ambitious and technically difficult projects we have built.
The goal was simple in concept, but extremely difficult in execution: brute force vehicle upgrades, collect in-game simulation data, and use that data to identify which cars and upgrade bases are actually strong for specific classes, tracks, and driving demands.
Instead of judging a car in isolation, ForzaLabs compares vehicles and upgrade combinations relative to every other car and build combination we can analyze within a given class. That changes the entire process. A build is no longer just "good" because it feels good or because someone posted it. It can be evaluated against a much larger field of alternatives.
Some cars can take more than 24 hours just to work through every conversion combination and handling tier. That makes it unrealistic for even the broader community to manually discover every strong combination on its own. ForzaLabs exists to do that heavy lifting and turn the results into tools players can actually use.
Our mission is to become the best source of vehicle build, tuning, and track-performance data for Forza players.
We want to give players the tools to compare cars, understand upgrade bases, analyze tracks, evaluate championships, and build vehicles that are not just strong on one leaderboard, but effective across the types of races they actually want to run.